Wednesday, January 12, 2011

[Now Available] New Games Jan. 12, 2011

Fresco Board Game
Expansion Modules 4, 5 and 6
Queen Games
$34.95 MSRP

Three additional expansions for Fresco! They can be played separately or combined – also with the expansions included in the basic game.

The Wishing Well
Throw a coin into the wishing well and you will get an extra benefit. You might find a purse in the theatre and receive a reward for return. Or the friendly marketer presents you an extra paint…..

The Gold Leaf
At some market booths you can receive a gold leaf to intensify the shine of the paint. The bishop will be thrilled!

The Glaziers
As an additional action you can buy glass in different colours and build windows in the Cathedral. Even the plain looking parts of the fresco will appear now in a dazzling light.

Hordes
Forces of Hordes: Minions
Privateer Press
$29.99 MSRP

Adapt and Survive

Whether fighting for their own agenda or offering assistance to others, minions possess unique skills that can be used to turn the tide of battle. As war continues to embroil these tribal cultures into a desperate fight for survival, new and more dangerous beings emerge from the darkness of the wilds. From bloodthirsty gatormen and savage and unruly farrow to the few brave adventurers who blur the lines between the civilized and wild worlds, generals can find minions to suit any battlefield role.

Whether you field minions as faction reinforcements or as their own army, Forces of HORDES: Minions contains everything you need to deploy these savage tribes in battle, featuring:
  • Complete faction rules and profiles for using all current Minion models in HORDES Mk II.
  • New troops to bring to the fight, including all-new warlocks and warbeasts.
  • An in-depth look at the history and structure of the various minion cultures.
  • A painting and modeling guide to help you ready your forces for battle.
  • Minion Theme Force lists and rules, which allow you to create armies based on specialized tribes found in the HORDES world.
Let Loose the Minions of War!

Killer Bunnies and the Ultimate Odyssey
Cool Psychic Penguins Expansion Pack
PlayRoom Entertainment
$9.00 MSRP

In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents.

This Elementals Expansion Deck may be added to any KB Odyssey Starter Deck (Deck A) of any color; it contains 30 large cards and instructions.




Pathfinder RPG
Pathfinder Adventure Path #40
Serpent’s Skull 4 of 6: Vaults of Madness
Paizo Publishing
$19.99 MSRP

The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing Pathfinder imprisoned in a subterranean city beneath their new holding. Before they can rescue him, however, the PCs must venture into seven ancient vaults to find the entrance to the hidden city. Can they survive the dangers of these strange constructions, or will they succumb to madness first?

This volume of Pathfinder Adventure Path includes:
  • “Vaults of Madness,” a Pathfinder RPG adventure for 10th-level characters, by Greg A. Vaughan.
  • A dozen deadly new traps, by Gareth Hanrahan.
  • An ecology of the terrifying ape-men known as the charau-ka, by Gareth Hanrahan.
  • Demon birds and enraged apes in the Pathfinder’s Journal, by Robin D. Laws.
  • Five new monsters of the jungle, by Jesse Benner and Jason Nelson.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder RPG
Pathfinder Module
The Godsmouth Heresy
Paizo Publishing
$13.99 MSRP

An urban and dungeon adventure for 1st-level characters.

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

The Godsmouth Heresy is an adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It takes place beneath the cliff-top city of Kaer Maga, an ancient prison colony turned den of thieves and refugees, fully detailed in Pathfinder Campaign Setting: City of Strangers. In addition to the adventure, which features ancient tombs, horrifying sin magic, and a crazed alchemist, this module also contains statistics for the new rune guardian constructs and a map and overview of the Godsmouth Cathedral, the city’s primary temple devoted to the Lady of Graves. Though this adventure is set in the frontier region of Varisia in the Pathfinder campaign setting, it can easily be adapted for any game world.

Thunderstone Board Game
Doomgate Legion Expansion
Alderac Entertainment Group
$34.99

Hiding away in secret for centuries, the order of the Doomgate Legion have guarded the Stone of Avarice from friend and foe alike. Their cult-like existence known only to a few, the Legionnaires dedicate themselves to the secrecy, protection, and worship of the stone. They are its champions. Its sentinels. Its vanguards.

It is up to you to defeat them.

The second expansion to Thunderstone adds more to the game of “deck-building with a purpose.” Doomgate Legions introduces the Cult of the Doomgate, who have guarded the Stone of Avarice for centuries. This cult, along with a sect of evil druids and other all-new monsters await your heroes as they race to secure the third Thunderstone!

Doomgate Legions features two all-new card types: Mercenaries and Treasures! Mercenaries are henchmen for hire in the village who bring all new abilities to the dungeon. Treasures are found after defeating monsters, providing powerful new benefits for your party! Mystic amulets and legendary armor will take your deck to new heights. But beware: the cultists have been at work on strange and horrifying new Diseases that will pose major hurdles for your heroes!
  • Seven new Heroes!
  • New art from Jason Engle
  • Many new village cards including Mercenaries
  • Five new Monster groups, including the Doomgate Legion.
  • Over 300 new cards total

[Wednesday Comics] Comics On The Shelf Jan. 12, 2011

Boom! Studios
Starborn #2, $3.99

Boom Kids!
Donald Duck and Friends #362, $2.99
Uncle Scrooge #399, $2.99

Dark Horse
Star Wars: Knight Errant #4, $2.99

DC
All New Batman: The Brave and the Bold #3, $2.99
Batman and Robin #19, $2.99
Batman: Joker’s Asylum TP Vol. 2, $14.99
Birds of Prey #8, $2.99
Booster Gold #40, $2.99
Doc Savage #10, $2.99
Knight & Squire #4, $2.99
Red Robin #19, $2.99
Superman #707, $2.99
Superman: Last Stand of New Krypton HC Vol. 2, $19.99
T.H.U.N.D.E.R. Agents #3, $2.99
Titans #31, $2.99
Unwritten #21, $2.99
Wonder Girl #1, $2.99

Dynamite
Robert Jordan’s Wheel of Time #1.5, $3.99

IDW
Hundred Penny Press: Angel: After the Fall #1, $1
John Byrne’s Next Men #2, $3.99
Spike #4, $3.99
Star Trek: Khan Ruling In Hell #4, $3.99
Transformers Prime #2, $3.99
True Blood: Legacy Edition, $4.99

Image
Spawn #200, $3.99

Marvel
Amazing Spider-Man #651, $3.99
Black Panther: The Man Without Fear #514, $2.99
Captain America: The Korvac Saga #2, $2.99
Captain America: Man Out of Time #3, $3.99
Chaos War: Dead Avengers #3, $3.99
Daredevil Reborn #1, $3.99
Deadpool #31, $2.99
Halo: Helljumper TPB, $19.99
Heroes For Hire #2, $2.99
I Am An Avenger #5, $3.99
Incredible Hulks #620, $3.99
Marvel Adventures Super Heroes #10, $2.99
Siege: Dark Avengers TP, $19.99
Thor: The Mighty Avenger #8, $2.99
Widowmaker #3, $3.99
X-Men Forever 2 #15, $3.99

VIZ Media
Battle Angel Alita: Last Order 34, $9.99
InuYasha #56, $9.99

Friday, January 7, 2011

[Demo Games] Z-Man Games Pocket Battles

On Thursday, January 27th, from 2pm to 6pm, the Z-Man Games Z-Team will be at Chimera Hobby Shop Appleton to demo the Pocket Battles: Celts vs. Romans and Elves vs. Orcs card games! It's FREE to play!

Click here to preregister for the demo on our Facebook page! (Note: you must have a Facebook account to preregister on Facebook)

Pocket Battles
Celts vs. Romans
Designed by Paolo Mori and Francesco Sirocchi

The first in a series of pocket warfare, Pocket Battles takes you first to ancient times as Romans face the Celts. The size of the armies is agreed upon and formed according to the point values of the troops. Combat takes place in three zones and each zone has two areas (front and rear), while the engagement zone is in the middle. Each troop tile forms a unit and can fire ranged weapons and/or engage in melee. Some troops have special abilities which are described on the player aids.



It is a wargame that easy to learn, inexpensive, fast, portable and requires minimum table space!

Future series will feature armies from different eras and even different genres.

Contents: 60 tiles, 6 dice, 20 wound/order tokens, 2 player aids
No. of players: 2
Ages: 10+
Playing time: 30 minutes
MSRP: $15.00
Stock code: ZMG 4300


Pocket Battles
Elves vs. Orcs
Designed by Paolo Mori and Francesco Sirocchi

The second in the Pocket Battles series -- this time we go fantasy as elves and orcs clash for supremacy!


To play Pocket Battles, first you must agree on the size of the armies. Then you create your own army from among the available troop tiles: this is a very strategic part of the game. Combat comes next and it is fast and bloody. There are three sectors comprised of 15 zones that one can fight in. Thee are range and melee attacks, charges and some units even have special abilities (which are described on the player aids).


You can also use the armies here to fight armies from other Pocket Battle games: Elves vs. Romans, Orcs vs Celts!

Pocket Battles is a wargame that easy to learn, inexpensive, fast, portable and requires minimum table space! It is also compatible with other Pocket Battle games in the series!

Future series will feature armies from different eras and even different genres.

Contents: 60 tiles, 6 dice, 20 wound/order tokens, 2 player aids
No. of players: 2
Ages: 10+
Playing time: 30 minutes
MSRP: $15.00
Stock code: ZMG 4301

Thursday, January 6, 2011

[Now Available] Dungeons & Dragons Caverns of Icewind Dale Dungeon Tiles

Dungeon Tiles
Caverns of Icewind Dale
D&D Accessory
Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game

This accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build icy caves, winter backdrops, and other exciting encounter locations. The tiles in this set can be combined with tiles from all past and future sets to create truly memorable adventures.

This accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.

$11.95 MSRP

[Event] Magic: The Gathering Extended Format Returns!

The Magic: The Gathering Extended Tournament format returns to Chimera Hobby Shop Appleton! The first tournament starts promptly at 10:30 am on Saturday, January 15th at Chimera Hobby Shop Appleton!

Here are the Extended rules per the Wizards of the Coast website as of Dec 20, 2010:

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. If a player wishes to use a sideboard, it must contain exactly fifteen cards.

With the exception of basic land cards, a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent. All cards named Plains, Island, Swamp, Mountain, and Forest are basic.
The following card sets are permitted in Extended tournaments:

Lorwyn
Morningtide
Shadowmoor
Eventide
Shards of Alara
Conflux
Alara Reborn
Magic 2010
Zendikar
Worldwake
Rise of the Eldrazi
Magic 2011
Scars of Mirrodin
Mirrodin Besieged (effective February 4, 2011)
"Action" (effective May 13, 2011)

There are currently no cards banned in Extended.

Click here for official information about Constructed formats and the Extended format at the Magic: The Gathering Tournament Online Rules.

The Tournament begins at 10:30 SHARP! The Final Bracket will be determined based on total number of players. This is a SANCTIONED event!

Entry fee is $6. Prizes will be awarded based on the total number of participants.

Wednesday, January 5, 2011

[Now Available] New Games Jan. 5, 2011

Battlestar Galactica: The Board Game
Exodus Expansion
$39.95

The battered remnants of humanity continue the search for a safe place to call home. While their former captors continue to pursue them, the men and women of the Colonial Fleet find themselves haunted by the past. The struggle for survival has resulted in sacrifices, compromises, and grave errors. But when put to the test, will they be able to overcome their own painful secrets and stand together?

The Exodus Expansion for Battlestar Galactica: The Board Game brings players to the next chapter of the popular Syfy series. In addition to more characters, Destination, Crisis, Super Crisis, Loyalty, Quorum, and Skill Cards, this expansion offers three exciting new options for play that may be used in any combination. Create the Battlestar Galactica experience you want!

Call of Cthulhu LCG
The Order of the Silver Twilight Expansion
$29.95

In any society there are those in pursuit of power for its own sake and at any cost. Hidden behind a veil of mundane, human-level power - a surface of politics and economics - lies a demimonde of shadows and conspiracy, an unplumbed depth of cosmic power and forbidden knowledge. This hidden world lies within the inner sanctum of the Order of the Silver Twilight. The Order's only ally is power, its only enemy, anything that stands in its way.

The Order of the Silver Twilight is the second deluxe expansion for Call of Cthulhu: The Card Game, featuring 165 cards - three copies each of 55 unique cards - new to the LCG card pool that add deckbuilding opportunities and strategic depth to your game.

The Order of the Silver Twilight is unique among Call of Cthulhu expansions in that it introduces an entirely new faction to the Call of Cthulhu metagame. Of the 55 unique cards in this expansion, 40 are for the Silver Twilight faction, plus 2 for each established faction, and 1 neutral card. The initiates and magi of the Silver Twilight Lodge are, on the surface, socialites, businessmen and politicians, but underneath are students of arcane and esoteric magic. This devotion to the trans-dimensional power of magic is reflected in the Order's unique Ritual Support cards, based on patience and sacrifice, as well as their subtle and tricky Events and card abilities that manipulate hands and icons.

Memoir '44 Winter Wars
The Ardennes Offensive
$38.99

As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after five long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment.

But judge for yourself, soldier! Inside this pack you will find:
  • 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles
  • 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Battle Map Volume 3 - Sword of Stalingrad
  • 80 new Command cards, designed specifically for Breakthrough battles
  • New Winter Combat rules
  • New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun
These will all be critical to fighting (and winning!) the ten scenarios this expansion contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Winter/Desert board will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Eastern Front expansion, and the Breakthrough kit of board maps, in addition to the aforementionned expansion.

Munchkin
Munchkin Reloaded
$4.99

When Munchkin Dice went out of print, some really great cards became unavailable. Now they're back as a new booster pack: Munchkin Reloaded!

All your favorite cards have returned: the Race modifiers Dark and High, the class modifier Master, and of course the Reloaded Die (and we threw in an extra one, too!). This set also features the classic card Rocks Fall, Everyone Dies, from the virtual pages of Randy Milholland's hit webcomic Something*Positive.

And of course, all the art is now in full color!

This is an expansion for Munchkin, not a stand-alone set. Munchkin Reloaded! is not collectible or randomized; every pack is the same as every other.

[Wednesday Comics] Comics On The Shelf Jan. 5, 2011

Abstract Studio
Echo #27, $3.50

Aspen
Soulfire #9, $2.99

Boundless
Lady Death #1, $3.99

DC
Adventure Comics #522, $2.99
Batman Beyond #1, $2.99
Batman Confidential #52, $2.99
Brightest Day #17, $2.99
Doom Patrol #18, $2.99
Freedom Fighters #5, $2.99
Jonah Hex #63, $2.99
JSA All Stars #14, $2.99
Starman/Congorilla #1, $2.99
Steel #1, $2.99
Superboy #3, $2.99
Weird Worlds #1, $3.99

Dynamite
Bring the Thunder #2, $3.99
Green Hornet #12, $3.99
Green Hornet: Blood Ties #3, $3.99
Vampirella #2, $3.99

IDW
G.I. Joe: Origins #23, $3.99
Transformers #15, $3.99
Transformers Prime #1, $3.99

Image
The Darkness #88, $2.99
Dust Wars TPB Vol. 1, $16.99
Walking Dead Weekly #1, $2.99

Kids Comics
Avengers: Earth’s Mightiest Heroes #3, $3.99
Looney Tunes #194, $2.99
Ozma of Oz #3, $3.99
Scooby Doo Where Are You #5, $2.99
Simpsons Super Spectacular 12, $2.99

Marvel
Anita Blake: Vampire Hunter: Circus of the Damned: Ingenue #1, $3.99
Ant-Man & Wasp #3, $3.99
Avengers: The Children’s Crusade #4, $3.99
Avengers Prime #5, $3.99
Captain America: Hail Hydra #1, $2.99
Generation Hope #3, $2.99
Iron Man/Thor #3, $3.99
Prelude to Deadpool Corps TPB, $14.99
She-Hulks #3, $2.99
Siege: Thor TPB, $15.99
Thanos: Imperative, $3.99
Ultimate Captain America #1, $3.99
Wolverine: The Best There Is #2, $3.99
X-Factor #213, $2.99

VIZ Media
Death Note: Black Edition #1, $14.99
Shonen Jump 2011 #2, $4.99