Wednesday, January 12, 2011

[Now Available] New Games Jan. 12, 2011

Fresco Board Game
Expansion Modules 4, 5 and 6
Queen Games
$34.95 MSRP

Three additional expansions for Fresco! They can be played separately or combined – also with the expansions included in the basic game.

The Wishing Well
Throw a coin into the wishing well and you will get an extra benefit. You might find a purse in the theatre and receive a reward for return. Or the friendly marketer presents you an extra paint…..

The Gold Leaf
At some market booths you can receive a gold leaf to intensify the shine of the paint. The bishop will be thrilled!

The Glaziers
As an additional action you can buy glass in different colours and build windows in the Cathedral. Even the plain looking parts of the fresco will appear now in a dazzling light.

Hordes
Forces of Hordes: Minions
Privateer Press
$29.99 MSRP

Adapt and Survive

Whether fighting for their own agenda or offering assistance to others, minions possess unique skills that can be used to turn the tide of battle. As war continues to embroil these tribal cultures into a desperate fight for survival, new and more dangerous beings emerge from the darkness of the wilds. From bloodthirsty gatormen and savage and unruly farrow to the few brave adventurers who blur the lines between the civilized and wild worlds, generals can find minions to suit any battlefield role.

Whether you field minions as faction reinforcements or as their own army, Forces of HORDES: Minions contains everything you need to deploy these savage tribes in battle, featuring:
  • Complete faction rules and profiles for using all current Minion models in HORDES Mk II.
  • New troops to bring to the fight, including all-new warlocks and warbeasts.
  • An in-depth look at the history and structure of the various minion cultures.
  • A painting and modeling guide to help you ready your forces for battle.
  • Minion Theme Force lists and rules, which allow you to create armies based on specialized tribes found in the HORDES world.
Let Loose the Minions of War!

Killer Bunnies and the Ultimate Odyssey
Cool Psychic Penguins Expansion Pack
PlayRoom Entertainment
$9.00 MSRP

In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents.

This Elementals Expansion Deck may be added to any KB Odyssey Starter Deck (Deck A) of any color; it contains 30 large cards and instructions.




Pathfinder RPG
Pathfinder Adventure Path #40
Serpent’s Skull 4 of 6: Vaults of Madness
Paizo Publishing
$19.99 MSRP

The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing Pathfinder imprisoned in a subterranean city beneath their new holding. Before they can rescue him, however, the PCs must venture into seven ancient vaults to find the entrance to the hidden city. Can they survive the dangers of these strange constructions, or will they succumb to madness first?

This volume of Pathfinder Adventure Path includes:
  • “Vaults of Madness,” a Pathfinder RPG adventure for 10th-level characters, by Greg A. Vaughan.
  • A dozen deadly new traps, by Gareth Hanrahan.
  • An ecology of the terrifying ape-men known as the charau-ka, by Gareth Hanrahan.
  • Demon birds and enraged apes in the Pathfinder’s Journal, by Robin D. Laws.
  • Five new monsters of the jungle, by Jesse Benner and Jason Nelson.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder RPG
Pathfinder Module
The Godsmouth Heresy
Paizo Publishing
$13.99 MSRP

An urban and dungeon adventure for 1st-level characters.

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

The Godsmouth Heresy is an adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It takes place beneath the cliff-top city of Kaer Maga, an ancient prison colony turned den of thieves and refugees, fully detailed in Pathfinder Campaign Setting: City of Strangers. In addition to the adventure, which features ancient tombs, horrifying sin magic, and a crazed alchemist, this module also contains statistics for the new rune guardian constructs and a map and overview of the Godsmouth Cathedral, the city’s primary temple devoted to the Lady of Graves. Though this adventure is set in the frontier region of Varisia in the Pathfinder campaign setting, it can easily be adapted for any game world.

Thunderstone Board Game
Doomgate Legion Expansion
Alderac Entertainment Group
$34.99

Hiding away in secret for centuries, the order of the Doomgate Legion have guarded the Stone of Avarice from friend and foe alike. Their cult-like existence known only to a few, the Legionnaires dedicate themselves to the secrecy, protection, and worship of the stone. They are its champions. Its sentinels. Its vanguards.

It is up to you to defeat them.

The second expansion to Thunderstone adds more to the game of “deck-building with a purpose.” Doomgate Legions introduces the Cult of the Doomgate, who have guarded the Stone of Avarice for centuries. This cult, along with a sect of evil druids and other all-new monsters await your heroes as they race to secure the third Thunderstone!

Doomgate Legions features two all-new card types: Mercenaries and Treasures! Mercenaries are henchmen for hire in the village who bring all new abilities to the dungeon. Treasures are found after defeating monsters, providing powerful new benefits for your party! Mystic amulets and legendary armor will take your deck to new heights. But beware: the cultists have been at work on strange and horrifying new Diseases that will pose major hurdles for your heroes!
  • Seven new Heroes!
  • New art from Jason Engle
  • Many new village cards including Mercenaries
  • Five new Monster groups, including the Doomgate Legion.
  • Over 300 new cards total

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