Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts

Tuesday, May 24, 2011

[Now Available] Pathfinder RPG: Ultimate Magic

Pathfinder Roleplaying Game
Ultimate Magic
Paizo Publishing

Unlock the magical mysteries of the Pathfinder RPG with this exhaustive guide to the art of magic, an invaluable resource for players and Game Masters alike!

This comprehensive 256-page hardcover reference unveils the magical secrets of the Pathfinder rules like never before. Tons of new tricks and techniques for every spellcasting class in the game fill the book, ranging from arcane secrets uncovered by studious wizards to dazzling ki-tricks performed by canny monks to new mutagens for alchemists, new oracle mysteries, specialized channel energy options for clerics, and more.

Ultimate Magic also introduces the latest Pathfinder RPG base class: the magus. Combining arcane spells with practiced martial skill, the magus incorporates elements of the warrior and wizard to walk a path balanced between two deadly efficient extremes. All this plus more than 100 new spells for all spellcasting classes, an innovative new “words of power” spellcasting system, a complete system for 1-on-1 spell duels, and more.

Ultimate Magic includes:
  • New player character options for all 14 spellcasting Pathfinder RPG base classes, including alchemist discoveries and bombs, specific bard performances, specialized uses for channel energy, expanded druid domains and rules for vermin companions, new inquisitor archetypes, ki tricks, alternative oracle curses and revelations, new sorcerer bloodlines, additional summoner eidolon abilities and eidolon templates, new witch hexes and patrons, wizardly arcane discoveries, and more!
  • The Magus, a brand-new 20-level base class that mixes wizardry with martial skill
  • Extensive overviews of new and existing magic subsystems such as condition-based magic, cooperative casting, magical organizations, unpredictable primal magic, counterspelling, binding outsiders, crafting golems, etc.
  • Lots of new familiars
  • Premade spellbooks suitable for use at all levels of play
  • Tons of new feats specifically designed for magic-using characters
  • Brand new “words of power” alternative magic system
  • More than 100 brand new spells!
  • …and much, much more!
$39.99 MSRP

Wednesday, April 27, 2011

[Now Available] Seven New Pathfinder and GameMastery Products!

GameMastery Item Cards
Carrion Crown Deck
Paizo Publishing

Brave the night and defy its horrors with the weapons and relics of fireside legends. Tools for both battling and creating gothic monstrosities yearn to be claimed in the Carrion Crown Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most fearsome treasures in vibrant detail.

GameMastery Item Cards allow heroes to keep track of their equipment in style, and this deck is completely compatible with all of Paizo's other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of an item on one side with space on the back to keep notes. GameMastery Item Cards are compatible with any fantasy roleplaying game.

MSRP $10.99

GameMastery Map Pack
Crypts
Paizo Publishing

Exploring ancient burial grounds and protecting the corpses of the honored dead from unholy transformation are standard fare for bold adventurers. But no Game Master wants to spend valuable game time drawing every looted grave and undead-haunted sepulcher. Fortunately, with Paizo Publishing’s latest GameMastery Map Pack, you don’t have to! Inside, you’ll find 18 captivating 5" × 8" map tiles, all specially coated to allow you to use wet erase and dry erase markers, then remove ink with ease!

This set includes:
  • Catacombs
  • Noble's Crypt
  • Ghoul Lair
  • Defiled Mausoleum
  • Soldier's Tomb
Game Masters shouldn’t waste their time sketching maps every time an adventure calls for a haunted tomb. With GameMastery Map Pack: Crypts, you’ll be ready next time your players go dungeon crawling! Plus, combine this set with GameMastery Flip-Mat: Necropolis to show your crypts in the context of a huge cemetery!

For use with all tabletop roleplaying and miniatures games and usable by experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.

MSRP $12.99

Pathfinder Player Companion
Faiths of Purity
Paizo Publishing
Written by Colin McComb

True heroes know that evil is not an abstraction, nor a concept to be debated. Rather, it is a relentless adversary, a dark tide that seeks always to roll over the world, turning the hearts of gentle souls with its claws and whispers. Against this onslaught stand a proud and pious few: those priests and soldiers who dedicate themselves in body and soul to the forces of light, ready to lay down their lives in defense of the innocent. Aided by the powers of their gods, these stalwart champions use sword and spell, faith and ferocity to protect all that they hold dear. For they know that if they do not—who will?

Faiths of Purity presents a player-friendly overview of the good-aligned religions of the Pathfinder campaign setting, along with new rules and information to help players customize pious characters in both flavor and mechanics.

Inside this book, you'll find:
  • Information on each of the major good-aligned gods and his or her corresponding religion, including what's expected of adventurers of various classes, ways for the faithful to identify each other, taboos, devotions and ceremonies, church hierarchies, holy texts, religious holidays, and more
  • New traits to help represent and cement a character's background in the church
  • New feats and combat tricks for all holy warriors
  • New god-specific spells for a wide variety of spellcasting classes
  • Paladin codes for sacred warriors of each major god, as well as new organizations and knightly orders
  • Details on good-aligned minor deities, racial gods, empyreal lords, and more!
Faiths of Purity includes key information on:
  • Cayden Cailean, god of freedom, ale, wine and bravery
  • Desna, goddess of dreams, stars, travelers and luck
  • Erastil, god of farming, hunting, trade and family
  • Iomedae, goddess of valor, rulership, justice and honor
  • Sarenrae, goddess of the sun, redemption, honesty and healing
  • Shelyn, goddess of beauty, art, love and music
  • Torag, god of the forge, protection and strategy
Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

MSRP $10.99

GameMastery Flip-Mat
Necropolis
Paizo Publishing
Cartographer: Corey Macourek

The corpses of fallen heroes and the spirits of the unquiet dead all end up here, in the haunted paths of the Necropolis! From the graves of common soldiers to the fine mausoleum of the noble dead, Flip-Mat: Necropolis contains a massive graveyard teeming with adventure and plenty of opportunities to give player characters a new permanent home!

Combine Flip-Mat: Necropolis with GameMastery Map Pack: Crypts to reveal interiors for each building!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?

MSRP $12.99

Pathfinder Campaign Setting
Rule of Fear
Paizo Publishing
by F. Wesley Schneider

A Cursed Land

For thousands of years, the Immortal Principality of Ustalav has labored beneath the legacy of its dark past. Within the shelter of its mist-shrouded hills and decaying, decadent cities, things that have no right to live stalk the night, and superstitious residents lock their doors tight against the howls and scratchings that summon them forth. Vampires, werewolves, undead monstrosities, and stranger things make their homes here, and even those fools who ignore such threats tremble at the thought of the Whispering Tyrant, the nation’s former conqueror, who even now shifts restlessly beneath his prison-tower of Gallowspire. Though most of Ustalav’s citizens are ordinary men and women, canny urban merchants, or fallen nobles coasting on their last shreds of wealth and reputation, no one here dares peer too far into the shadows, for fear of what might be looking back.

Rule of Fear provides a comprehensive overview of the nation of Ustalav, a realm of urban intrigue and gothic horror, and the setting of Pathfinder Adventure Path’s Carrion Crown Adventure Path.

Inside this 64-page book, you’ll find:
  • A complete overview of 13 adventure-packed counties, from the ghost-haunted wastelands of Virlych to the bustling ports of Caliphas, including detailed descriptions of significant locations, notable personages, and the rulers of each region
  • In-depth gazetteers of seven major cities, including key locations, city stat blocks, and local rumors to draw your players into the action
  • Six conspiracies and secret societies, and how they fit into Ustalav’s baroque government
  • Eleven terrifying adventure locations, plus details on their masters, inhabitants, and supernatural hauntings
  • Information on local superstitions, secrets about notable families (and the unspeakable curses they bear), tips for running classic horror-themed campaigns, and more!
Rule of Fear is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy game setting.

MSRP $19.99

Pathfinder Module
Tomb of the Iron Medusa
Paizo Publishing
Written by Mike Shel

A dungeon adventure for 14th-level characters

Hidden in the remote southern range of the World’s Edge Mountains lies a mysterious necropolis known in legend as the Tomb of the Iron Medusa. When the last heir of the dungeon’s long-dead noble builders hires the PCs to explore the forlorn and deadly site in search of evidence that may clear his family name, the intrepid heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within its ancient, trap-laden crypts may have been hidden for very good reasons indeed.

Written by fan-favorite author Mike Shel, Tomb of the Iron Medusa features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy.

Tomb of the Iron Medusa is an adventure for 14th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a fully detailed borderland inn that can serve as a place to begin the adventure, or as a roadside tavern in any fantasy world.

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

MSRP $13.99

Pathfinder Adventure Path #44
Trial of the Beast (Carrion Crown 2 of 6)
Chapter 2: "Trial of the Beast"
Paizo Publishing
by Richard Pett

The rampaging abomination known as the Beast of Lepidstadt has been captured! Yet rather than destroy the monster for its countless murders and untold crimes, the city council demands the creature receive a fair trial. Upon traveling to Lepidstadt, the adventurers find themselves caught up in the anger and investigations surrounding the Beast’s judgment. Soon it’s up to them to discover whether the legendary monster is truly a killer or merely the instrument of some greater evil—and either way, whether it’s too dangerous to be allowed to survive.

This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:
  • “Trial of the Beast,” a Pathfinder RPG adventure for 4th-level characters, by Richard Pett
  • An investigation into the secret society called the Esoteric Order of the Palatine Eye, by Brandon Hodge
  • Revelations on the faith of Pharasma, goddess of birth, death, and fate, by Sean K Reynolds
  • Terror upon terror for Laurel Cylphra in the Pathfinder’s Journal, by F. Wesley Schneider
  • Four exciting and deadly new monsters, by Rob McCreary, Patrick Renie, and Sean K Reynolds
Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

MSRP $19.99

Wednesday, March 30, 2011

[Now Available] Pathfinder Campaign Setting: Inner Sea World Guide

Paizo Publishing
Pathfinder Campaign Setting
Inner Sea World Guide

The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

Inside this exciting and informative 320-page tome you will find:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!
By James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker

$49.99 MSRP

Wednesday, March 23, 2011

[Now Available] Pathfinder Complete Character Folio

Pathfinder RPG
Complete Character Folio 
Gamer Ingenuity

This character folio features 12 pages that cover your Pathfinder RPG character in depth and in detail, with all the basics—Abilities, Saves, Attacks, and Defenses—including Hero Points from the Pathfinder RPG Advanced Player's Guide.

Also featured...

  • A full page for Skills
  • A background page, including room for titles, family, and contacts
  • Feats, Class, and Racial Features, and Traits
  • Possessions—gear slots, plus space for containers and conveyances
  • Well-organized Spellcasting pages that help track magic use
  • Mini-Character sheets for Cohorts, Followers, Mounts, Familiar, Eidolon, or augmented summoned creatures you call upon regularly
  • An Advancement page to log your progress as you level, or plan ahead
  • Extra pages for note-keeping
  • Plus two pockets to hold maps, watch lists, treasure lists, and other notes.
MSRP $7.95

Wednesday, January 12, 2011

[Now Available] New Games Jan. 12, 2011

Fresco Board Game
Expansion Modules 4, 5 and 6
Queen Games
$34.95 MSRP

Three additional expansions for Fresco! They can be played separately or combined – also with the expansions included in the basic game.

The Wishing Well
Throw a coin into the wishing well and you will get an extra benefit. You might find a purse in the theatre and receive a reward for return. Or the friendly marketer presents you an extra paint…..

The Gold Leaf
At some market booths you can receive a gold leaf to intensify the shine of the paint. The bishop will be thrilled!

The Glaziers
As an additional action you can buy glass in different colours and build windows in the Cathedral. Even the plain looking parts of the fresco will appear now in a dazzling light.

Hordes
Forces of Hordes: Minions
Privateer Press
$29.99 MSRP

Adapt and Survive

Whether fighting for their own agenda or offering assistance to others, minions possess unique skills that can be used to turn the tide of battle. As war continues to embroil these tribal cultures into a desperate fight for survival, new and more dangerous beings emerge from the darkness of the wilds. From bloodthirsty gatormen and savage and unruly farrow to the few brave adventurers who blur the lines between the civilized and wild worlds, generals can find minions to suit any battlefield role.

Whether you field minions as faction reinforcements or as their own army, Forces of HORDES: Minions contains everything you need to deploy these savage tribes in battle, featuring:
  • Complete faction rules and profiles for using all current Minion models in HORDES Mk II.
  • New troops to bring to the fight, including all-new warlocks and warbeasts.
  • An in-depth look at the history and structure of the various minion cultures.
  • A painting and modeling guide to help you ready your forces for battle.
  • Minion Theme Force lists and rules, which allow you to create armies based on specialized tribes found in the HORDES world.
Let Loose the Minions of War!

Killer Bunnies and the Ultimate Odyssey
Cool Psychic Penguins Expansion Pack
PlayRoom Entertainment
$9.00 MSRP

In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents.

This Elementals Expansion Deck may be added to any KB Odyssey Starter Deck (Deck A) of any color; it contains 30 large cards and instructions.




Pathfinder RPG
Pathfinder Adventure Path #40
Serpent’s Skull 4 of 6: Vaults of Madness
Paizo Publishing
$19.99 MSRP

The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing Pathfinder imprisoned in a subterranean city beneath their new holding. Before they can rescue him, however, the PCs must venture into seven ancient vaults to find the entrance to the hidden city. Can they survive the dangers of these strange constructions, or will they succumb to madness first?

This volume of Pathfinder Adventure Path includes:
  • “Vaults of Madness,” a Pathfinder RPG adventure for 10th-level characters, by Greg A. Vaughan.
  • A dozen deadly new traps, by Gareth Hanrahan.
  • An ecology of the terrifying ape-men known as the charau-ka, by Gareth Hanrahan.
  • Demon birds and enraged apes in the Pathfinder’s Journal, by Robin D. Laws.
  • Five new monsters of the jungle, by Jesse Benner and Jason Nelson.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder RPG
Pathfinder Module
The Godsmouth Heresy
Paizo Publishing
$13.99 MSRP

An urban and dungeon adventure for 1st-level characters.

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

The Godsmouth Heresy is an adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It takes place beneath the cliff-top city of Kaer Maga, an ancient prison colony turned den of thieves and refugees, fully detailed in Pathfinder Campaign Setting: City of Strangers. In addition to the adventure, which features ancient tombs, horrifying sin magic, and a crazed alchemist, this module also contains statistics for the new rune guardian constructs and a map and overview of the Godsmouth Cathedral, the city’s primary temple devoted to the Lady of Graves. Though this adventure is set in the frontier region of Varisia in the Pathfinder campaign setting, it can easily be adapted for any game world.

Thunderstone Board Game
Doomgate Legion Expansion
Alderac Entertainment Group
$34.99

Hiding away in secret for centuries, the order of the Doomgate Legion have guarded the Stone of Avarice from friend and foe alike. Their cult-like existence known only to a few, the Legionnaires dedicate themselves to the secrecy, protection, and worship of the stone. They are its champions. Its sentinels. Its vanguards.

It is up to you to defeat them.

The second expansion to Thunderstone adds more to the game of “deck-building with a purpose.” Doomgate Legions introduces the Cult of the Doomgate, who have guarded the Stone of Avarice for centuries. This cult, along with a sect of evil druids and other all-new monsters await your heroes as they race to secure the third Thunderstone!

Doomgate Legions features two all-new card types: Mercenaries and Treasures! Mercenaries are henchmen for hire in the village who bring all new abilities to the dungeon. Treasures are found after defeating monsters, providing powerful new benefits for your party! Mystic amulets and legendary armor will take your deck to new heights. But beware: the cultists have been at work on strange and horrifying new Diseases that will pose major hurdles for your heroes!
  • Seven new Heroes!
  • New art from Jason Engle
  • Many new village cards including Mercenaries
  • Five new Monster groups, including the Doomgate Legion.
  • Over 300 new cards total

Wednesday, December 29, 2010

[Now Available] Pathfinder Bestiary 2

Pathfinder Roleplaying Game
Bestiary 2 (OGL)
From Paizo Publishing

Go beyond goblins with an army of fantasy’s most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you’ll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure’s call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you’ll be prepared to challenge your heroes wherever adventure takes them!

The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 320-page Pathfinder RPG Bestiary 2 includes:
  • More than 300 different monsters
  • Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
  • Challenges for any adventure and every level of play
  • Hosts of new templates and variants, including simple templates for on-the-fly creature customization
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • New rules for creating and running high-level menaces
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • New familiars, animal companions, and other allies
  • And MUCH, MUCH MORE!
MSRP $39.99

Now Available at
Chimera Hobby Shop